**** SPOOK'S C64 TRIBUTE CD ****

64K RAM SYSTEM  38911 BASIC BYTES FREE

(c) Copyright 2000 Martin Frech ('Spook of Powerzone'). Email: spook@c64demos.com

READY.

Frequently Asked Questions (and their answers), Text version v 1.0

0 "C64 TRIBUTE FAQ - The Process"               00 2A

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"Is it true you single-handedly tested each
 and every file included on this CD?
PRG
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"What was the biggest surprise for you while
 working on the Tribute CD?
PRG
"--------------------------------------------" PRG
"How long did it take you to complete this
 collection / CD?
PRG
"--------------------------------------------" PRG
"Why the hell did you do all this -
 don't you have a life?
PRG
"--------------------------------------------" PRG
"Is it true you single-handedly did this?
 Who helped you?
PRG
"--------------------------------------------" PRG
0 MEGABYTES FREE
READY.

Q: Is it true you single-handedly tested each and every file included on this CD?

A: Yes. I really did test every single file on this CD. So if it doesn't work for you, presumably you need a better emulator or your file is corrupted. EVERY SINGLE FILE ON THIS CD worked fine for me.

Q: What was the biggest surprise for you while working on the Tribute CD?

A: There were many unexpected things for me while compiling this Tribute CD. For example, when I began the project back in early 1997, I never thought it would take me until 1999 or even 2000 to finish it. I knew I had a lot of disks to port, but never thought it would take that long. Another surprise for me was the number of multiple files in my collection. I knew that with almost 2000 disks to port there were bound to be a lot of double files, but when I really began the collection and sorted all of my files for the first time in history, I realized that I had files multiple times. The last thing I want to mention here is how surprised I was to see how many files there were where it is unclear who published them. Back in the scene days, it often seemed the most important thing was the group name, with logos flying all over the screen. In spite of that, were are 23 diskimages in this collection with files of unknown origin.

Q: How long did it take you to complete this collection / CD?

A: It took me about two and a half years to port the almost 2000 disks. I started the project in early 1997, porting the first file sometime in January. The last file was ported in August of 1999, when I released version 0.5 of this Tribute CD.

Q: Why the hell did you do all this - don't you have a life?

A: For me, the scene was always more than just 'some little kids trading funny programs', as my mother sometimes put it. Long before the internet became known to the general public, long before microsoft.com was a domain, C64 sceners all over the world traded demos we made ourselves. In our free time, while others were watching TV. We had ideas, founded international demo-groups, and built lasting international friendships. In a way, we were the internet of the 1980s. Sceners coded, painted and composed for hours and hours at end, without sleeping, just to get the most out of a little machine we know and love as the Commodore C64. It was not about money. It was not about commerce. It was about honor, it was about exchanging international ideas. It was about friendship. This CD is what I want to give back to the scene for what I received: A great time, a lot of friends, and memories I will always treasure. Thank you to all of my swap partners. I have no regrets, and this is what I'm giving back to the scene.

Q: Is it true you single-handedly did this? Who helped you?

A: Yes, it is true that I ported every file single-handedly myself. I did not copy files from other collections, every file on this CD was in my own original collection. I did, however, receive a lot of generous help from Andreas Cloess ('Gobo of Powerzone'), who built a program for me to index all of my files. And, of course, none of this would have been possible without the scene: My friends all over the world that swapped with me back in the days.

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