**** SPOOK'S C64 TRIBUTE CD ****

64K RAM SYSTEM  38911 BASIC BYTES FREE

(c) Copyright 2000 Martin Frech ('Spook of Powerzone'). Email: spook@c64demos.com

READY.

Frequently Asked Questions (and their answers), Text version v 1.0

0 "C64 TRIBUTE FAQ - The Details"               00 2A

"-----------------------------------------------" PRG
"Which format are the files in?PRG
"-----------------------------------------------" PRG
"Why did you chose the .d64 format?PRG
"-----------------------------------------------" PRG
"Are the files in their original state or
 did you convert/change them in some way
 to put them on the CD?
PRG
"-----------------------------------------------" PRG
"On some of the disks there are many blocks
 free. Why did you not zip the diskimages?
PRG
"-----------------------------------------------" PRG
"How did you deal with double files?PRG
"-----------------------------------------------" PRG
"You say all demos and files were hand-tested
 singally, but my demo looks funny. Why?
PRG
"-----------------------------------------------" PRG
"How did you deal with files (e. g. demos)
 released by more than one group / individual?
PRG
"-----------------------------------------------" PRG
"Did you single-file copy all files?PRG
"-----------------------------------------------" PRG
0 MEGABYTES FREE
READY.

Q: Which format are the files in?

A: The files I ported from original C64 disks were all left in their original state, they were not reprogrammed or changed in any way. On this C64 Tribute CD, they are all collected in .d64 diskimages.

Q: Why did you chose the .d64 format?

A: Besides being the most widely accepted and spread format at the time, the .d64 format offers a number of advantages. For one, it preserves the original format of the files. Another advantage is that there is an easy possibility to collect files from the same group or individual in one file.

Q: Are the files in their original state or did you convert/change them in some way to put them on the CD?

A: The files are all in their original state. They were not changed in any way (reprogramming, recompiling, packed etc. ). The only change made was a rearranging of single files, i. e. I did not leave the files of one group spread over many different disks. I collected and combined productions from one group or individual into one folder with multiple diskimages.

Q: On some of the disks there are many blocks free. Why did you not zip the diskimages?

A: I wanted the files to be runnable directly from the CD. This way, you can read and start productions directly from the emulator.

Q: How did you deal with double files?

A: As far as I can tell, this CD does not include double files. I included every file only once to save space.

Q: You say all demos and files were hand-tested singally, but my demo looks funny. Why?

A: Yes, every single file included in this CD was hand-tested and works fine. If it doesn't work on your computer, chances are you need a better emulator. The one I use and highly recommend is CCS64, available at www.computerbrains.com.

Q: How did you deal with files (e. g. demos) released by more than one group / individual?

A: If there were productions released by more than one group (e. g. in a coop), I stored the demo under the first name mentioned. If for example a demo was released by Genesis Project and Fire Eagle, I stored it under whichever's group name was mentioned first (in the file name, in the depack text, or on the screen).

Q: Did you single-file copy all files?

A: No. Most files were copied with a single file copy to reveal the true blocksize in case it was altered in the disk itself. Where this was not possible, I used a disk backup.

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